Dwarf NORAD: A Glimpse of Counterfactual Computing History

Aug 06, 14 Dwarf NORAD:  A Glimpse of Counterfactual Computing History

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When most people think about the kind of super-high-performance games people build custom PCs for, they probably imagine some first-person shooter with fast action, huge explosions, and millions of polygons being rendered to the screen at real time.  Few people would think of Dwarf Fortress, a game that is rendered with simple...

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Tall Tales of a True Witness: Storytelling Technique in Call of Juarez: Gunslinger

Oct 30, 13 Tall Tales of a True Witness: Storytelling Technique in Call of Juarez: Gunslinger

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“Once upon a time in the wild, Wild West… “ …a game publisher decides that it needs to save a once-successful game license from certain doom. For a series built on the premise of gunslinging in the Western style, that could only mean one thing: give’m gunfighting action, and lots of famous baddies. And a good price...

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What’s in a Name?

Aug 14, 13 What’s in a Name?

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This is a mostly serious and occasionally tongue-in-cheek open response to Kevin Bacon’s (@fauxtoegrafik) thoughtful and honest blog post “Nameless Gameless.” I’m hoping it will spark some open dialogue between a variety of folks interested in cultural heritage and meaningful play (and of course, those...

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Spatial Storytelling

Jun 27, 12 Spatial Storytelling

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Locations carry a great deal of narrative potential for us, even in everyday life. Locations carry meaning in themselves and communicate temporal significance through their changes. Certain places evoke particular memories of times that were different. When one goes back to their hometown after an extended time away, we...

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RIFT Part 2, Faction Identity Construction

Dec 13, 11 RIFT Part 2, Faction Identity Construction

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Last time, I spoke about how culture in RIFT, an MMO from Trion, is constructed (or not constructed) across the various character races and how this impacts player experience through their avatar. I want to look at the same kind of idea today, but through the lens of narrative and story instead of primarily visual representations of...

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