Jon Shafer’s At the Gates: First Impressions (Part 2)

Feb 14, 19 Jon Shafer’s At the Gates: First Impressions (Part 2)

Posted by in Articles

This post is the second half of a two-part article on Jon Shafer’s At the Gates, at launch. You can read part 1 by clicking here. So I’ve given you a rundown of At the Gates’ (AtG) critical reception at launch, discussing the good, the bad, and the ugly of Shafer’s first solo entry into strategy...

read more

Jon Shafer’s At the Gates: First Impressions (Part 1)

Feb 12, 19 Jon Shafer’s At the Gates: First Impressions (Part 1)

Posted by in Articles

This post is the first half of a two-part article on Jon Shafer’s At the Gates, at launch. You can read part 2 by clicking on this link. I have to confess that what sold me on getting Jon Shafer’s At the Gates right out of the gate – considering the game’s lukewarm reception at launch – was...

read more

Presence, Preservation, and Virtual Reality

Nov 15, 18 Presence, Preservation, and Virtual Reality

Posted by in Articles

This week, KUED, a local PBS station premiered a new documentary titled Battle Over Bears Ears that looks at the fight over the Bears Ears National Monument in southeastern Utah that was created by President Obama and later dismantled by President Trump.  As one might expect, the issue is much more complicated than a two-sided...

read more

Playing with Power: An Alternative World War 2 Role Play

Aug 29, 18 Playing with Power: An Alternative World War 2 Role Play

Posted by in Articles

Michelle Low is an educator with an interdisciplinary Humanities and Social Science background who spends her time outside of lecture rooms, tweeting and blogging about gaming and pedagogy, watching gameplay, and researching and writing about Ancient Egypt Reception Studies and archaeogaming.   Imagine an alternate universe...

read more

Shovel Knight’s Pastiche of Backdrops

Aug 15, 18 Shovel Knight’s Pastiche of Backdrops

Posted by in Articles

The following is a guest post by Zach Wolf, a recent graduate in humanities from Willamette University. History-themed games are a popular niche of video games. But if many players care about historical accuracy, historical setting seem to take a back seat in most discussion about such games. Often, when a setting is discussed, it...

read more

The Bethesda Style, 2: Progression by Performance

Jun 06, 18 The Bethesda Style, 2: Progression by Performance

Posted by in Articles

I apologize for not replying to comments on the first post of this series! I’ll remedy that now, and promise to be more vigilant with this post! Digital RPGs have a wide variety of ways to allow the player-performer to progress their player-character towards greater prowess. The process is universally referred to as leveling...

read more