Meaningful Choices in Twine, History & Counterfactual History (PoH Notes, Part 2)

Mar 23, 17 Meaningful Choices in Twine, History & Counterfactual History (PoH Notes, Part 2)

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Path of Honors (here at my Twine site on philome.la) is an experimental interactive history that I am designing in bits and pieces. The plan is to model an aristocratic Roman as he played the game of politics and sought to win election to offices and gain prestige and dignity for himself and his family. PoH  is skeletal right now...

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Preservation and Ephemeral Gaming

Feb 28, 17 Preservation and Ephemeral Gaming

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The Problem of Ephemeral Gaming Do you remember where you were when Twitch Plays Pokémon finished Pokémon Red? It was only in 2014— barely three years ago—but many people who actively participated have already forgotten about it; interest faded fast after the game was “won,” and although there are plenty of...

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Path of Honors — Thoughts behind the design of an interactive history

Feb 18, 17 Path of Honors — Thoughts behind the design of an interactive history

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Path of Honors (here at my Twine site on philome.la) is an experimental interactive history that I am designing in bits and pieces. The plan is to model an aristocratic Roman as he played the game of politics and sought to win election to offices and gain prestige and dignity for himself and his family. PoH  is skeletal right now...

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Banished: Towards a Playable Human Ecology

Feb 07, 17 Banished: Towards a Playable Human Ecology

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At first glance, Banished feels pretty familiar for gamers who grew up playing things like Age of Empires. You start with a small stock of supplies and a few workers standing around in the wilderness. Your task is to efficiently convert that wilderness into a late-medieval settlement. I was initially excited about Banished because...

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Path of Honors Update

Dec 18, 16 Path of Honors Update

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As I noted in my last post Meaningful Choices – (Twine Developer Diary) – Part 3, I have been working on developing my own Twine interactive history alongside the projects my students are designing. With the winter vacation, I’m hoping to post an update on the student projects and another analysis of...

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Oxenfree, Memory, and Public History

Nov 22, 16 Oxenfree, Memory, and Public History

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  Oxenfree is not a game you’d immediately associate with history. The adventure game, released on various platforms in the first half of 2016, follows five teenagers as they visit an island for a party but soon become involved with a supernatural presence. Without giving too much away, the group discovers ghosts, time...

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