Designing an Undergraduate Course in Historical Game Studies: Interview with Thierry Robert

Dec 10, 19

Posted by in Articles, Interviews

At Play the Past, we’ve had a long-standing interest in the intersection of history, games and education. Many of our current and legacy contributor hail from the world of education, and you can read them on as varied topics as video games and educational theory, gamification vs. game-based learning, educational design and...

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Meaningful Choices in Twine, History & Counterfactual History (PoH Notes, Part 2)

Mar 23, 17

Posted by in Articles

Path of Honors (here at my Twine site on philome.la) is an experimental interactive history that I am designing in bits and pieces. The plan is to model an aristocratic Roman as he played the game of politics and sought to win election to offices and gain prestige and dignity for himself and his family. PoH  is skeletal...

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In the Trenches: Verdun Developer Interview, part 2

Jun 03, 15

Posted by in Interviews

This article is part 2 of a two-part interview with the creators of the World War 1 themed first-person shooter multiplayer game, Verdun. To read part 1, please click on this link.   In this second and final part of our interview with the developers of Verdun, we further discuss the research that went into the project, and...

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In the Trenches: Verdun Developer Interview, part 1

Jun 02, 15

Posted by in Interviews

This article is part 1 of a two-part interview with the creators of the World War 1 themed first-person shooter multiplayer game, Verdun. To read part 2, please click on this link.   Introduction   World War 1 was one of the bloodiest conflicts of history, a conflict that lasted between 1914 and 1918, and whose effects...

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Colonialism, Privilege, and Meaningful Play in Dog Eat Dog

Apr 24, 13

Posted by in Interviews

Game designer Liam Liwanag Burke describes Dog Eat Dog as a “fun, compelling game about colonialism and assimilation in the Pacific Islands.” That’s right – Burke created a fun roleplaying game about the inequality inherent to colonialism and its consequences. One player acts as the...

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