The Living Card Game as Formulaic Epic, part 3: Scenario Advancement

Sep 22, 20 Cards from the Lord of the Rings Living Card Game

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(Earlier posts in this series: part 1, part 2.) In the previous post of this series I described the basic function of what I call the scenario deck(s) in the three Living Card Games (LCGs) I’m analyzing: The Lord of the Rings: the Card Game (LOTR), Arkham Horror: The Card Game (AH), and Marvel Champions: the Card Game...

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When Odysseus lets you type “get lamp,” you’re going to be illuminated

May 13, 15 When Odysseus lets you type “get lamp,” you’re going to be illuminated

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“But tell me, and tell me true, whether you saw any of the mighty heroes who went to Troy at the same time with yourself, and perished there.” Thus speaks King Alcinous of the Phaeacians, when Odysseus has claimed himself to be too tired to continue the marvelous tale of his visit to the underworld—the climax of those...

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Epic Life: Immersion and Identification among the Phaeacians

Apr 03, 13 Epic Life: Immersion and Identification among the Phaeacians

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In this post I outline an argument for trying to study immersion as I described it in my last post. To put that argument simply, the reason to study immersion as identification is that to do so allows us cultural traction over an essential part of the experience of practomime–a part that composers and performers have been...

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Epic immersion, part 2: the interactivity of the homerids

Feb 24, 11 Epic immersion, part 2: the interactivity of the homerids

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I think it’s fairly easy to see that the story of an adventure video game comes to be about the person playing the game—especially when we think of the various sorts of games that fall into the RPG (role-playing game) category in one way or another, in which a player generally plays a character over whose composition he or she...

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Epic immersion, part 1: in medias res, not in mediis rebus

Feb 10, 11 Epic immersion, part 1: in medias res, not in mediis rebus

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The beginnings of practomimes, whether oral traditional epics or narrative video games, can, I think, tell us a great deal about some fascinating similarities and differences among how performers through the ages–bards, storytellers of all kinds, video gamers–expressed themselves artistically. Such comparisons seem to...

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