The Cathedral and the Simulacrum

Apr 18, 19

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Staring bewlidered at the images Notre Dame de Paris in flames, I was struck with how numb I’d become to news of the terrible. Numb. Incapable of knowing what I felt. The world’s news cameras had turned on the sad spectacle of France’s most famous cathedral overcome with churning flames and smoke. Social...

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Videogames and Memory

Mar 20, 18 Old-Timey Castlevania

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Public Memory is a concept that is intertwined with history in many different ways, so it’s no surprise that memory is a theme that has come up over and over again here on Play the Past.   Memory and videogame intersect in a number of different ways, from prompting us to reflect on the memories of real events to using...

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‘Sad When a Game Outlives a Player’: Memorials and Monuments in MMO Gaming

Apr 10, 17

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“Death is difficult under any circumstance. The death of a friend you only knew via the internet is something that this generation is just learning how to deal with.” — Matthew Miller, mmorpg.com, 6/25/2013 Games, gaming, and digital worlds affect lived realities. People meet through games. Long-lasting friendships develop....

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Oxenfree, Memory, and Public History

Nov 22, 16

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  Oxenfree is not a game you’d immediately associate with history. The adventure game, released on various platforms in the first half of 2016, follows five teenagers as they visit an island for a party but soon become involved with a supernatural presence. Without giving too much away, the group discovers ghosts, time...

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Open Thread: Public Memory & Pokemon Go

Jul 17, 16

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I know. I know. Everyone is writing about how Pokemon Go connects to whatever they work on. But here we are. Given how Pokemon Go has kicked up controversy around how it uses public sites of memory and conscience, without in any way considering if it is appropriate to do so, I figured I would pull together some quotes and links and...

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