‘Sad When a Game Outlives a Player’: Memorials and Monuments in MMO Gaming

Apr 10, 17

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“Death is difficult under any circumstance. The death of a friend you only knew via the internet is something that this generation is just learning how to deal with.” — Matthew Miller, mmorpg.com, 6/25/2013 Games, gaming, and digital worlds affect lived realities. People meet through games. Long-lasting friendships develop....

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Problems of Prestige, part 2: Wearing It on Your Sleeve

Jan 16, 13 Problems of Prestige, part 2: Wearing It on Your Sleeve

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One of the most obvious forms of prestige is that of armor. Even in Homer from where I am drawing inspiration for this series, armor is an important visual component linked to an individual. For example, nearly an entire book of the Iliad is dedicated to describing the shield that Hephaestus makes for Achilles. In beautiful poetry,...

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Problems of Prestige, part 1: the World of Homeric Warcraft

Dec 06, 12 Problems of Prestige, part 1: the World of Homeric Warcraft

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One of the most interesting aspects of MMO culture is that of prestige, and we can find a parallel in the ancient Homeric world of Achilles and the Trojan War. In this series, I will look at how prestige factors into the value system of both cultures and consider the problems this understanding of worth encounters in a sub-culture...

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RIFT Part 2, Faction Identity Construction

Dec 13, 11 RIFT Part 2, Faction Identity Construction

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Last time, I spoke about how culture in RIFT, an MMO from Trion, is constructed (or not constructed) across the various character races and how this impacts player experience through their avatar. I want to look at the same kind of idea today, but through the lens of narrative and story instead of primarily visual representations of...

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The Lore Keepers: Keeping Track of Who Begat Whom

Apr 12, 11

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A lot of players care about the histories of the fictive worlds they spend their time in. Case and point, a handful of World of Warcraft books have made it on the New York Times Bestseller list. As I have been thinking about these game world histories it strikes me that there are two different modes here, and I am curious to see...

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