When Odysseus lets you type “get lamp,” you’re going to be illuminated

May 13, 15 When Odysseus lets you type “get lamp,” you’re going to be illuminated

Posted by in Articles

“But tell me, and tell me true, whether you saw any of the mighty heroes who went to Troy at the same time with yourself, and perished there.” Thus speaks King Alcinous of the Phaeacians, when Odysseus has claimed himself to be too tired to continue the marvelous tale of his visit to the underworld—the climax of those...

read more

MOBA meta and the Muses: professionalism, performance, and meta-game discourse

Dec 03, 14 MOBA meta and the Muses: professionalism, performance, and meta-game discourse

Posted by in Articles

In a post in August, I opened a discussion of how analyzing the meta-discourse surrounding MOBAs (Multiplayer Online Battle Arenas) may help us describe the relationship between player-performance in these games and bardic performance in ancient epic in a more interesting way. The point of such an analysis is not merely be to...

read more

Assassin’s Creed IV, Ubiculturality, and Stede Bonnet: an Invitation

May 14, 14 Assassin’s Creed IV, Ubiculturality, and Stede Bonnet: an Invitation

Posted by in Articles

My intention for this post was to write something specific and reasonably authoritative on how the character of Stede Bonnet as seen (as performed by means of, really) in Assassin’s Creed IV: Black Flag differs from what we know of the historical Stede Bonnet, and what I think the difference means. That kind of analysis would...

read more

Epic Life: Assassin’s Creed and Ubiculturality

Dec 04, 13 Epic Life: Assassin’s Creed and Ubiculturality

Posted by in Articles

The historical stories told within the animus of Assassin’s Creed are about the clash of cultures. The Assassins and the Templars are represented in the game’s version of history by those same Assassins and Templars (Assassin’s Creed), the forces of enlightenment and repression in Renaissance Italy...

read more

Epic Life: the verbs of the past and Assassin’s Creed

Nov 06, 13 Epic Life: the verbs of the past and Assassin’s Creed

Posted by in Articles

In my last two posts about the shooting mechanic, I tried to demonstrate that an understanding of immersion as the player’s identification with the ruleset that conditions his or her performance can help us find ways that even as entrenched a mechanic as shooting can, together with the shaping of player-immersion and...

read more