This interview is the part two of a three-part series on teaching historical game studies at the undergraduate level, and part one of our interview with researcher Julien Bazile. In this interview, we discuss with Julien his role in co-designing the HST 287 “History, video games and gamification” course, offered in
At Play the Past, we’ve had a long-standing interest in the intersection of history, games and education. Many of our current and legacy contributor hail from the world of education, and you can read them on as varied topics as video games and educational theory, gamification vs. game-based learning, educational
We often treat serious games as a relatively recent or unexpected development. Certainly there is still a fair amount of hype about the potential practical uses of videogames, particularly in the realm of education. While such discourses of progress and potential are certainly not unfounded, it is important to remember
This is a mostly serious and occasionally tongue-in-cheek open response to Kevin Bacon’s (@fauxtoegrafik) thoughtful and honest blog post “Nameless Gameless.” I’m hoping it will spark some open dialogue between a variety of folks interested in cultural heritage and meaningful play (and of course, those tricky games). Bacon, the Digital Development Officer
Game designer Liam Liwanag Burke describes Dog Eat Dog as a “fun, compelling game about colonialism and assimilation in the Pacific Islands.” That’s right – Burke created a fun roleplaying game about the inequality inherent to colonialism and its consequences. One player acts as the Occupation (all of it – leaders, military, and tourists
I’m teaching HIST3812: Digital History (Games and Simulations for Historians) this term. Past experience has taught me that whenever I actually try to force students to learn some digital skills – to do digital history – I encounter pushback and resistance. Why that should be is fodder for another day,
The following post is a short paper I wrote for a panel discussion on creating game experiences at Civil War historic sites. Our moderator suggested that we share our papers for further discussion and comment before the panel. Please join in the discussion, all comments and concerns are greatly appreciated!
At the end of November, Brooklyn-based indie game studio Sortasoft launched a Kickstarter to raise funds for Meriwether: An American Epic. Inspired by a trip taken along the Lewis and Clark National Historic trail, Meriwether allows players to command the Corps of Discovery as Meriwether Lewis and voyage across North America. While watching