As I discussed in my previous article, the idea that there is a direct, linear relationship between science and technology, also known as the “assembly line” model favored by policymakers (Kline, 1995), though often taken for granted in videogame mechanics, doesn’t stand up to even a passing glance at history.
Science and media have a complicated relationship. Film and television crews regularly hire science consultants both to improve the realism of their productions and to give themselves an air of authority and respectability. Scientists also have a vested interest in being involved in such productions. Since most people invest more
Technological development influences the way we live and interact with the world on a deep level. Technological artifacts like computers and cars dictate how our society functions and how we relate to one another. These influences are so pervasive throughout our everyday lives that it’s sometimes difficult to imagine things
As I discussed in a previous post, videogames tend to take a very deterministic view of technological development. Nowhere is this more apparent than in the concept of the “Tech Tree.” While dedicated players and modders are usually quick to point out other flaws or deficiencies in games (often holding
The Civilization franchise includes some of the games most oft-studied by academics, those here at Play the Past included. One of the most salient features in the representation of history created these games is the “Tech Tree,” the representation of the technological and scientific progress of the player’s civilization over