Games and Learning: Building Sustainable Communities

Jun 21, 16 Games and Learning: Building Sustainable Communities

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E3, The Electronic Entertainment Expo, was just last week, so there’s quite a bit of videogame news circulating about the internets right now.  Amid the waves of game trailers and press releases, most of us could be forgiven for not knowing that during the hubbub of the convention, a number of scholars and educators held a...

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Using SCVNGR to Build Playful, Mobile History “Treks”

Sep 25, 12 Using SCVNGR to Build Playful, Mobile History “Treks”

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Each year, over 40 million people travel to see the sights in New York City. I see tourists everyday; they arrive by bus, train, and plane, find a place to stay, take their chances on the subway and/or hail taxi cabs, and spend time visiting museums, monuments, restaurants, and bars. Two years ago as I started researching...

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Troubleshooting a History Through Gaming Course

Jul 18, 12 Troubleshooting a History Through Gaming Course

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It’s summertime, and while that doesn’t automatically mean I have nothing to do but lounge around all the time in workout gear watching Food Network cooking shows and tweeting about it, it usually means I have a bit more time and headspace to mull over new ideas than I do during the hectic academic year. This summer is no...

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Operation LAPIS: Iteration of the Collection

Aug 04, 11 Operation LAPIS: Iteration of the Collection

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In my previous post, I discussed the iteration of CARDs and the development of CARD-tamen™ Rome. This week, I want to return to the failed gamification attempt with the original carta collectionis mechanic. Why was it a failure? I had believed originally that we tapped into something powerful – the kind of grind-mechanic...

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Operation LAPIS: Iteration of the CARDs

Jul 21, 11 Operation LAPIS: Iteration of the CARDs

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A few months ago here at Play the Past, I wrote about the collection mechanic that’s a large part of the grammatical instruction in Operation LAPIS. The rewards for completing categories in that collection mechanic were those wonderful CARDs (digital only) that would then appear in their personal dossiers. From a certain point of...

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