Writing the History of the Universe Inside EVE Online: An interview with Andrew Groen

Apr 12, 16 Writing the History of the Universe Inside EVE Online:  An interview with Andrew Groen

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Andrew Groen is a journalist and former contributor to outlets like Wired and the Penny Arcade Report and also written for publications like Popular Science and Ars Technica. He also has written an extensive history of the events which occurred inside the Massively Multiplayer Online Game Eve Online. His website describes this as...

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In the Trenches: Verdun Developer Interview, part 2

Jun 03, 15 In the Trenches: Verdun Developer Interview, part 2

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This article is part 2 of a two-part interview with the creators of the World War 1 themed first-person shooter multiplayer game, Verdun. To read part 1, please click on this link.   In this second and final part of our interview with the developers of Verdun, we further discuss the research that went into the project, and...

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In the Trenches: Verdun Developer Interview, part 1

Jun 02, 15 In the Trenches: Verdun Developer Interview, part 1

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This article is part 1 of a two-part interview with the creators of the World War 1 themed first-person shooter multiplayer game, Verdun. To read part 2, please click on this link.   Introduction   World War 1 was one of the bloodiest conflicts of history, a conflict that lasted between 1914 and 1918, and whose effects...

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At the Gates: An Interview with Jon Shafer

Feb 06, 13 At the Gates: An Interview with Jon Shafer

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I had the opportunity to sit down with Jon Shafer of Conifer Games last week. Some of you may know him as the modder turned lead game designer of a little game called Civilization V. Currently, he’s working on a new project called At the Gates, a single-player turn-based strategy game focused not on the rise of civilization,...

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What Does Simony Say? An Interview with Ian Bogost

Dec 13, 12 What Does Simony Say? An Interview with Ian Bogost

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Ian Bogost’s newest game, Simony, offers players an “illuminated manuscript style of the game” with an “auditory experience of the lutes and chants.” To really play it, you should get on a plane and go to Florida where you can climb the dias and play it on the iPad in the installation  For those of us who can’t make...

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The Last Night At Chinatown Fair Arcade: An Interview With Kurt Vincent

May 10, 11 The Last Night At Chinatown Fair Arcade: An Interview With Kurt Vincent

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Here at Play the Past we talk a good bit about history in games and teaching history with games. Today I am excited to put up a post that moves us a bit further in the direction of thinking about history of games and draw some attention to a neat project on Kickstarter. In business since at least the 1950s Chinatown Fair an old...

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