Author: Angela R Cox

The Problem of Ephemeral Gaming Do you remember where you were when Twitch Plays Pokémon finished Pokémon Red? It was only in 2014— barely three years ago—but many people who actively participated have already forgotten about it; interest faded fast after the game was “won,” and although there are plentyContinue Reading

(Spoiler alert: this post contains spoilers for King’s Quest III: To Heir Is Human and the whole series so far. But you really should have played it by now, shouldn’t you?) With the recent announcement of Sierra’s resurrection as a collaboration between Activision and independent developers, and the accompanying announcementContinue Reading

Retrogaming is a culture of playing old games or creating new games in the style of old games, artificially restraining game aesthetics to mimic the very real technological restraints that made the historical games’ the way they are, akin to applying a filter to a digital photograph to make itContinue Reading

This will be the first in a four-part series that reflects on a Composition II course taught in Spring 2013 called 20th Century PC Games. The course’s primary goal is to teach students academic writing conventions (as a continuation of Composition I), but it is also designed to do soContinue Reading

It’s easy to criticize games with historical settings based on their inaccuracies, and equally easy to defend them on the basis of gameplay. I have certainly done both before. This time, I want to do neither; in this post, I will examine how specificity strengthens Sierra’s Pharaoh in terms ofContinue Reading

Sierra On-Line’s 1995 Phantasmagoria by Roberta Williams has not aged well. Its dated graphics, preset viewpoints, and one-button point-and-click interface mark it as the pinnacle of a short-lived movement in gaming that was quickly supplanted by more modern polygonal 3D graphics, free-look exploration, and real-time motion controls. Bernard Perron citesContinue Reading