Preservation and Ephemeral Gaming

Feb 28, 17 Preservation and Ephemeral Gaming

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The Problem of Ephemeral Gaming Do you remember where you were when Twitch Plays Pokémon finished Pokémon Red? It was only in 2014— barely three years ago—but many people who actively participated have already forgotten about it; interest faded fast after the game was “won,” and although there are plenty of...

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Gwydion to Alexander: Colonialism in King’s Quest III

Aug 27, 14 Gwydion to Alexander: Colonialism in King’s Quest III

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(Spoiler alert: this post contains spoilers for King’s Quest III: To Heir Is Human and the whole series so far. But you really should have played it by now, shouldn’t you?) With the recent announcement of Sierra’s resurrection as a collaboration between Activision and independent developers, and the accompanying announcement...

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Retrogaming and the Mutability of Genre

Jul 16, 14 Retrogaming and the Mutability of Genre

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Retrogaming is a culture of playing old games or creating new games in the style of old games, artificially restraining game aesthetics to mimic the very real technological restraints that made the historical games’ the way they are, akin to applying a filter to a digital photograph to make it appear overexposed. But the objects...

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Teaching Games as Text Part 4: The Conclusion

May 07, 14 Teaching Games as Text Part 4: The Conclusion

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This is the fourth and final part of a series that reflects on a Composition II course taught in Spring 2013 called 20th Century PC Games. You can read part 1 here, part 2 here, and part 3 here. As I write this, I’m finishing up another Composition II course that focused on games as text. This course focused more on the rhetorical...

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Teaching Games as Text: The Problem (Part 3 of 4)

Apr 09, 14 Teaching Games as Text: The Problem (Part 3 of 4)

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Teaching Games as Text: The Problem (Part 3 of 4) This is the third in a four-part series that reflects on a Composition II course taught in Spring 2013 called 20th Century PC Games. You can read part 1 here and part 2 here. Here’s the thing about teaching games as text: it’s not a silver bullet. Introducing games into the...

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