Lies Here

Jun 23, 11 Lies Here

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Last week I ran a historical ARG created for a conference called Interacting With Immersive Worlds. The conference was, among other things, a coming out party for the Ontario Augmented Reality Network, which is the new home (and funder) of the history games research I’ve been describing in this highly desultory series of posts....

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This Is Not A Game

May 17, 11 This Is Not A Game

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OR, The Nefarious Pop-ups of Mr. Ting AKA, Chapter 2 of TECUMSEH’S CURSE A TRUE Story of Historical ARG Design Where YOU Are Invited To Comment and Thus EVER SO SLIGHTLY Affect The Ending “I know it’s a game, and you know it’s a game, but the game doesn’t know it’s a game.” –ARG...

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Tecumseh’s Curse (Chapter 1)

Mar 29, 11 Tecumseh’s Curse (Chapter 1)

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A True Story of Digital Heritage Hijinks and Augmented Reality Adventure Where YOU Write The Ending Chapter 1: Rebuffed! One of the most difficult tasks people can perform, however much others may despise it, is the invention of good games. —Carl Jung The year is 2008. The month is April or so. Katy Perry is kissing a girl, Fred...

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What Do Action Figures Have To Teach Us?

Feb 22, 11 What Do Action Figures Have To Teach Us?

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One of the classic books in the field of computer gaming and learning is James Paul Gee’s What Video Games Have To Teach Us About Learning and Literacy. I often see the title abbreviated as What Video Games Have To Teach Us–an understandable shorthand, but one that allows, I think, for a slight  misunderstanding of...

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Seeing Like SimCity

Jan 26, 11 Seeing Like SimCity

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Mark Sample recently posted a short talk he gave at the 2011 MLA, called “Criminal Code: The Procedural Logic of Crime in Videogames.” There is a lot in this little talk that’s worth reading. (I applaud Mark’s call for humanists to do close readings of code,  something we tried to do in my Digital History class last...

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