Twine, Inform, and Designing Interactive History Texts

Oct 03, 16 Twine, Inform, and Designing Interactive History Texts

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This is the first in a series of posts intended to get readers thinking more about interactive text as a tool for history and how students might be enabled to design their own researched text-based historical simulation games using the interactive fiction design tool, Twine.   Why Interactive History Texts and Why Twine? Having...

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Finding Older Historical Games at GOG.com

Apr 29, 16 Finding Older Historical Games at GOG.com

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For a history educator, trying to find suitable simulation games to use in class can be a significant obstacle to using the medium. I have made some lists of potentially viable historical games in Gaming the Past (2011) and my website gamingthepast.net. Hard as it is for me to believe, both are five years old now and new games...

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The Medium of Historical Simulation Games – Revisited

Oct 20, 14 The Medium of Historical Simulation Games – Revisited

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It’s a fine line between submitting useful information and indulging in shameless self-promotion, I know, but I hope the following will be of interest. I was catching up with PtP-er Rob MacDougall the other day and realized that very few people are aware I published an article in the History Teacher a couple of years ago on...

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Teacher Design Notes: Using Civilization IV to Learn about Agrarian Societies

May 21, 14 Teacher Design Notes: Using Civilization IV to Learn about Agrarian Societies

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Before I begin, a short preface. I have made it something of a personal mission, both as a researcher and writer on historical simulation games and as a classroom teacher, to crack the Civilization IV code. In other words, to find ways to make its educational value commensurate with the significant amount of time and effort it takes...

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Hegemony: Philip of Macedon and the Inspiration of Simulation Games

May 08, 12 Hegemony: Philip of Macedon and the Inspiration of Simulation Games

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My original plan for this essay was to analyze the problem spaces filled in by Hegemony and evaluate briefly how defensibly this problem space was presented in light of what ancient evidence suggests about ancient battle.  Playing the game, reading the manual, and, most importantly, engaging in the process of using a game to...

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