I apologize for not replying to comments on the first post of this series! I’ll remedy that now, and promise to be more vigilant with this post!
Digital RPGs have a wide variety of ways to allow the player-performer to progress their player-character towards greater prowess. The process is universally referred to as leveling...
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In a series of essays starting in 2004 and including a series of posts here on Play the Past, I’ve described player-performance in adventure games of various genres as examples of what Albert Lord, in The Singer of Tales, the seminal work on oral formulaic composition of homeric epic, calls thematic recomposition. Briefly put,...
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In my last post I discussed the most basic rule of the epic game: kleos. Oral epic developed in such a way as to provide glory to heroes by naming them at the end of the poetic line. Now I’m going to push forward and show how that simple mechanic
When we take a look at a typical section of a battle book of the Iliad, which...
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Part of a series on the educational affordances of interactive narrative.
ba da Bum ba da Bum bum
Podas ōkus Akhilleus (pronounce the final “eu” as “yoo” if you have to—it’s a diphthong: the final Bum).
Polumētis Odysseus (same here).
“Swift-footed Achilles.”
“Cunning...
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In this post I’ll expand on some points I made in my last. By opening out the notion of Socrates as fundamentally a participant interactive performances (that is, like his fellow Athenian elites, steeped in a culture founded on homeric epic), I mean to launch the principal argument of this post-series/book.
We know next to...
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