Articles (Page 31)

Blog posts and articles written by Play the Past authors, and guest authors.

Traffic’s 2004 JFK Reloaded is a notorious example of a videogame that attempts to engage with real cultural heritage: the assassination of John F. Kennedy in 1963. Unlike pseudo-historical games such as Civilization or Age of Empires, which evoke the signifiers of History without actual history, JFK Reloaded is rootedContinue Reading

Cropped cover of Gaming the Past

Routledge is releasing my new book, Gaming the Past: Using Video Games to Teach Secondary History in just a few days (May 24th). I’m very excited for its release as, to my knowledge, it is the only book of its kind anywhere: a practical guidebook taking history and social studiesContinue Reading

OR, The Nefarious Pop-ups of Mr. Ting AKA, Chapter 2 of TECUMSEH’S CURSE A TRUE Story of Historical ARG Design Where YOU Are Invited To Comment and Thus EVER SO SLIGHTLY Affect The Ending “I know it’s a game, and you know it’s a game, but the game doesn’t knowContinue Reading

This post takes us from homeric epic to a key moment of its reception in classical Athens, Plato. In it, I cover ground I’ve also covered in print, in a chapter in the collection Ethics and Game Design. Here’s what you need to know starting out: 1) Plato loved Homer—theContinue Reading

The generations of games, from one patch to another, or from an original release to the expansions that follow, exist as a rapidly fading history. Because there is no way to recover the old versions of these games, they only exist in the players’ minds and quickly become the productContinue Reading

As recent events have reminded us, torture for the purposes of interrogation is a part of our cultural heritage in the United States. And, so are games. But what about the combination of the two? Games featuring harsh interrogation techniques are rare, but they’re out there. Lately, though, I’ve beenContinue Reading

I wrote at the end of my last post about the way game designers and game players, in the analogy between narrative games and homeric epic, have certain parts of the role of the bard divided between them: the player gets the most obviously fun part of the bard’s job–combiningContinue Reading

Museums are increasingly turning toward alternate reality games (ARGs) as way to engage visitors and draw broader audiences to their collections. If you’re unfamiliar with the term ARG, Wikipedia’s entry provides an adequate working definition: “An alternate reality game (ARG) is an interactive narrative that uses the real world asContinue Reading