teaching (Page 3)

One of the classic books in the field of computer gaming and learning is James Paul Gee’s What Video Games Have To Teach Us About Learning and Literacy. I often see the title abbreviated as What Video Games Have To Teach Us–an understandable shorthand, but one that allows, I think, forContinue Reading

Of course the unexamined game can be well worth playing if the goal is simply to enjoy and recreate—though I’d wager that many players reflect actively on their experiences in games. Enjoyment should always be a primary purpose of games. When the focus shifts to simulation games and the formalContinue Reading