The semester is winding down, and the Christmahanukwanzaakah is almost upon us.  Assignments have been submitted (and received), last lectures have been delivered (or attended), and (hopefully) grading is nearing completion.  Everyone around the Play the Past offices is looking forward to a much deserved break in which (among many otherContinue Reading

That story, a story he knows very well in its outline, and may know very well even in its specific detail, is unfolding in a way it never has before, because the gamer himself is helping it unfold, and he couldn’t do it the same way anyone else has done it, or even the same way he himself has done it before, if he tried.Continue Reading

The great U.S. historian Richard Hofstadter on play and the intellectual: [The intellectual] may live for ideas, as I have said, but something must prevent him from living for one idea, from becoming obsessive or grotesque. … Piety, then, needs a counterpoise, something to prevent it from being exercised inContinue Reading

For years, researchers have discussed the educational potential of digital games within learning environments (either formal or informal).  It’s only relatively recently that those discussions have started to bear fruit in the form of robust serious game development and (more importantly) published research.   The problem (at least from the perspectiveContinue Reading

Why is it that when we set out to talk about history and play, we always end up talking about games? One thing that attracted me to the blog you’re reading right now, besides the terrific set of co-conspirators Ethan has assembled, was its title and the broad set ofContinue Reading

Fallout 3 offers much to swoon over. In hindsight though, the most memorable moments from my game play are not slow-motion replays of exploding super mutant heads. Most of the in-game moments that have stuck with me involve interactions with, Apple II-ish green-screened in-game terminals. Computers that have apparently beenContinue Reading

[a version of this article first appeared on GameSpy in 2007, but I thought y’all might appreciate it] “Vespasian has converted to Judaism!” The cheery message came as something of a shock. After all, Vespasian and his son Titus together were responsible for the destruction of Jerusalem and the TempleContinue Reading

Halo’s modern warrior code, as expressed over and over in the orders given to you both by characters and by the game itself (orders like “Defend Dr. Halsey”) is to shoot those you have been told to shoot because the world must be saved. Just as the rule-based practice of the Iliad perpetuates the Iliadic warrior-code, the rule-based practice of Reach perpetuates Halo’s. . .Continue Reading