Epic Life: The Big Break of BioShock 3: Humanism of the Walkthrough, or, What happens when the prisoner doesn’t notice he’s been freed

Feb 13, 13 Epic Life: The Big Break of BioShock 3: Humanism of the Walkthrough, or, What happens when the prisoner doesn’t notice he’s been freed

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So is it still humanities if the player, invited to interrogate the méconnaissance that constitutes the epistemology of what s/he perceives as interactivity, says “Meh”? It seems hard to deny that the vast majority of players of BioShock have never thought about the Death-Disarm sequence as a critique of their...

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The mask of Apollo and the ruleset of civilization, or what game-based learning can get you

Dec 01, 11 The mask of Apollo and the ruleset of civilization, or what game-based learning can get you

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The operatives of Team Agathoboulos in Operation KTHMA (aka Greek Historical Writings) are tasked with playing an aspiring tragedian. Tragedy, that arguably greatest of dramatic genres, held incredible cultural importance in the Athens of Herodotus and Thucydides; the tragic drama of Aeschylus, Sophocles, and Euripides–along...

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Breaking the chains of Duck Hunt, with an ARG as boltcutter

Nov 10, 11 Breaking the chains of Duck Hunt, with an ARG as boltcutter

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The prisoners in Plato’s Cave don’t want to get up. The chains are superfluous, as they would be if applied to a player on an BioShock binge, or even on a Duck Hunt one. The interactivity of the contests I talked about in my last post is the real chain, and Plato has his Socrates speak both of chains and of the prisoners’...

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Your practomimetic school: Duck Hunt or BioShock?

Oct 21, 11 Your practomimetic school: <i>Duck Hunt</i> or <i>BioShock</i>?

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The cave-culture game that Plato outlines as the most immersive part of what the prisoners do as they sit watching the shadow-puppet play is in fact from one perspective the first recorded game of Duck Hunt. Socrates: I said, “ . . . if they [that is, the prisoners of the cave] were in the habit of conferring honours among...

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Epic choices, and the lack thereof

Mar 10, 11 Epic choices, and the lack thereof

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This post serves as a prelude to some heavy oral formulaic lifting I’m planning to do in a subsequent one, following on from the more general argument I made about immersion in my previous two posts on games and homeric epic. Hopefully, these posts will clarify both the similarities between the interactivity and immersion to be...

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