Jon Shafer’s At the Gates: First Impressions (Part 2)

Feb 14, 19

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This post is the second half of a two-part article on Jon Shafer’s At the Gates, at launch. You can read part 1 by clicking here. So I’ve given you a rundown of At the Gates’ (AtG) critical reception at launch, discussing the good, the bad, and the ugly of Shafer’s first solo entry into strategy...

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Jon Shafer’s At the Gates: First Impressions (Part 1)

Feb 12, 19

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This post is the first half of a two-part article on Jon Shafer’s At the Gates, at launch. You can read part 2 by clicking on this link. I have to confess that what sold me on getting Jon Shafer’s At the Gates right out of the gate – considering the game’s lukewarm reception at launch – was...

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Meaningful Choices in Twine, History & Counterfactual History (PoH Notes, Part 2)

Mar 23, 17

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Path of Honors (here at my Twine site on philome.la) is an experimental interactive history that I am designing in bits and pieces. The plan is to model an aristocratic Roman as he played the game of politics and sought to win election to offices and gain prestige and dignity for himself and his family. PoH  is skeletal...

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Path of Honors — Thoughts behind the design of an interactive history

Feb 18, 17

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Path of Honors (here at my Twine site on philome.la) is an experimental interactive history that I am designing in bits and pieces. The plan is to model an aristocratic Roman as he played the game of politics and sought to win election to offices and gain prestige and dignity for himself and his family. PoH  is skeletal...

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Path of Honors Update

Dec 18, 16

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As I noted in my last post Meaningful Choices – (Twine Developer Diary) – Part 3, I have been working on developing my own Twine interactive history alongside the projects my students are designing. With the winter vacation, I’m hoping to post an update on the student projects and another analysis...

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