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Posts Tagged "rules of the text"
My intention for this post was to write something specific and reasonably authoritative on how the character of Stede Bonnet as seen (as performed by means of, really) in Assassin’s Creed IV: Black Flag differs from what we know of the historical Stede Bonnet, and what I think the difference means. That kind of analysis would...
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With the notion of playing HALO as doing humanities broached, it’s time to discuss the precise nature of the humanistic study in which HALO-players engage. Several times already I’ve alluded to the fashioning of Western selves. In this post, I’ll read a single performance moment of HALO: Combat Evolved within a...
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In my last post I suggested that the approach to homeric epic developed by Gregory Nagy beginning with The Best of the Achaeans, when considered in relationship to the rulesets of play-practices that digital culture and above all digital games make more apparent every day, provide an opportunity to describe lives lived in modern...
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This post serves two purposes: first, to review the posts of the Rules of the Text series and to recapitulate their argument and its relation to the two examples that have dominated the series: A Song of Ice and Fire (aka Game of Thrones) and Mass Effect; second, to prepare for the next series of posts, which will take me back to...
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This post contains spoilers about the endings of the three Mass Effect games.
We still don’t know what, if anything, will change either in superficial or in substantive ways, about the ending of the Mass Effect saga. But Mass Effect as it stands demands analysis. Perhaps the practomime is as complete as it will ever be, because...
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