Last week I ran a historical ARG created for a conference called Interacting With Immersive Worlds. The conference was, among other things, a coming out party for the Ontario Augmented Reality Network, which is the new home (and funder) of the history games research I’ve been describing in this highlyContinue Reading

OR, The Nefarious Pop-ups of Mr. Ting AKA, Chapter 2 of TECUMSEH’S CURSE A TRUE Story of Historical ARG Design Where YOU Are Invited To Comment and Thus EVER SO SLIGHTLY Affect The Ending “I know it’s a game, and you know it’s a game, but the game doesn’t knowContinue Reading

A True Story of Digital Heritage Hijinks and Augmented Reality Adventure Where YOU Write The Ending Chapter 1: Rebuffed! One of the most difficult tasks people can perform, however much others may despise it, is the invention of good games. —Carl Jung The year is 2008. The month is AprilContinue Reading