Distorted takes on indigenous culture and experience abound in games – some egregious, others more subtle. As we will see, some developers even strive to challenge colonialist assumptions; yet, many of the design and narrative choices they make remain problematic. Challenging these blinders will require a new set of game development practices, based on direct collaboration with indigenous developers.
My original plan for this essay was to analyze the problem spaces filled in by Hegemony and evaluate briefly how defensibly this problem space was presented in light of what ancient evidence suggests about ancient battle. Playing the game, reading the manual, and, most importantly, engaging in the process of