Author: Emily Bembeneck

Locations carry a great deal of narrative potential for us, even in everyday life. Locations carry meaning in themselves and communicate temporal significance through their changes. Certain places evoke particular memories of times that were different. When one goes back to their hometown after an extended time away, we immediately mark theContinue Reading

Last time, I spoke about how culture in RIFT, an MMO from Trion, is constructed (or not constructed) across the various character races and how this impacts player experience through their avatar. I want to look at the same kind of idea today, but through the lens of narrative andContinue Reading

Most games of the RPG variety have a number of races from which a player may choose when designing their characters. Orcs, humans, elves – the typical. Although on the surface, these appear to be shallow choices made in the interest only of appearance (green skin!) or some racial buffContinue Reading

While browsing my friends on Steam the other day, I noticed a game some of them had been playing called “The Cat and the Coup”. As a lover of cats (especially those politically inclined), I couldn’t help but be interested. Termed a documentary game by its creators Peter Brinson andContinue Reading

I stumbled upon this delightful image while browsing the web for some project of mine. It prompted me to start wondering just how much of the game frameworks we spend so much time in have impacted our worldview. Occasionally, I’ve thought of my own needs in terms of The SimsContinue Reading

The generations of games, from one patch to another, or from an original release to the expansions that follow, exist as a rapidly fading history. Because there is no way to recover the old versions of these games, they only exist in the players’ minds and quickly become the productContinue Reading