As I discussed in my previous article, the idea that there is a direct, linear relationship between science and technology, also known as the “assembly line” model favored by policymakers (Kline, 1995), though often taken for granted in videogame mechanics, doesn’t stand up to even a passing glance at history.
Traditionally, the relationship between humans and our environment has not been the most prominent aspect of historical writing. Particularly before the institutionalization of historical studies in the nineteenth century, the natural world generally took a backseat to kings, monuments, explorers, and revolutions. It usually only made the history books when
This week, KUED, a local PBS station premiered a new documentary titled Battle Over Bears Ears that looks at the fight over the Bears Ears National Monument in southeastern Utah that was created by President Obama and later dismantled by President Trump. As one might expect, the issue is much
E3, The Electronic Entertainment Expo, was just last week, so there’s quite a bit of videogame news circulating about the internets right now. Amid the waves of game trailers and press releases, most of us could be forgiven for not knowing that during the hubbub of the convention, a number
Science and media have a complicated relationship. Film and television crews regularly hire science consultants both to improve the realism of their productions and to give themselves an air of authority and respectability. Scientists also have a vested interest in being involved in such productions. Since most people invest more
We live our lives immersed in numerous complex systems – systems of meaning, economic systems, information networks, large socio-technical systems, and so forth. One of the things that make videogames interesting is that they allow us to momentarily step into a different set of systems and play with them. We