Visual Styles and Depictions of the Past

Apr 30, 14 Visual Styles and Depictions of the Past

Posted by in Articles

        The first time I saw the preview trailer for LUFTRAUSERS, I thought of Nazis. Gothic font, banner with white spot and black symbol. Skull. Sepia motion picture animation. Video game makers adopt a specific set of visual references and use them as a way to help players “understand” the conflict at the...

read more

A Survival Sandbox

Mar 05, 14 A Survival Sandbox

Posted by in Articles

There has been a recent blooming of games that place players in narrative-free survival situations (often called “survival sandboxes”). There’s something about the thrill of living when you should be dying. Often, much about these games are taboo in the classroom- hopeless violence, unacceptable language. But games can be...

read more

Modding Skyrim: The Value of Magic and Metaphor

Jan 15, 14 Modding Skyrim: The Value of Magic and Metaphor

Posted by in Articles

Ever since its release, I’ve been a big fan of The Elder Scrolls V: Skyrim. I found its huge open world, its random environment, and specifically its material culture refreshing- it kind of fit my style of play exactly. I’m an explorer and tinkerer. I generally abhor magic, for no other pointless reason than I hope to squeeze...

read more

Games as Text and K12 Social Studies

Jan 01, 14 Games as Text and K12 Social Studies

Posted by in Articles

I’m often asked by colleagues who know my interest in games in education to suggest a game students can play that will teach them some particular set of knowledge or skills. “Do you know any iPad games that can teach quadratic equations?,” or “Has anyone made a game about conjugating Spanish verbs?” While these games may...

read more