Articles (Page 18)

Blog posts and articles written by Play the Past authors, and guest authors.

Our immersion in rulesets creates metaphors for our selves that have the power to transform us. I’ve been talking in my last few posts about how that works–about how we identify not only with characters like Odysseus (in the Odyssey) and Quico (in Papo & Yo) but also with otherContinue Reading

In my previous installment, I argued that one could look at the re-release of Netrunner by Fantasy Flight Games and compare it to the original Wizards of the Coast version, released sixteen years ago, in order to take a zeitgeist measurement of the social and technological milieu’s that spawned eachContinue Reading

In the posts in this series so far I’ve demonstrated that games condition humanities. The rulesets of the past, beginning (from the perspective of the traditional canon of Western literature) with the homeric epics, enable the performances of the present; those performances iterate the rulesets, inviting future performances in theContinue Reading

I promised to deal with one last problem in my “Games are Humanism” line of argument (now that the non-essentiality of the academic ruleset and the incipient humanism of even the least self-aware performance have been established): if we grant that playing BioShock can be doing humanities, where does thatContinue Reading

One of the most anticipated games of 2012 to be reworked from it’s original design was Netrunner: Android, released by Fantasy Flight Games.  Based on the critically acclaimed 1996 original game by Richard Garfield, known to many as the designer behind the collectible-card-game behemoth Magic: The Gathering, Netrunner: Android broughtContinue Reading

So is it still humanities if the player, invited to interrogate the méconnaissance that constitutes the epistemology of what s/he perceives as interactivity, says “Meh”? It seems hard to deny that the vast majority of players of BioShock have never thought about the Death-Disarm sequence as a critique of theirContinue Reading