A few months ago here at Play the Past, I wrote about the collection mechanic that’s a large part of the grammatical instruction in Operation LAPIS. The rewards for completing categories in that collection mechanic were those wonderful CARDs (digital only) that would then appear in their personal dossiers. FromContinue Reading

When looking at the range of games that are currently available on the topic of archaeology there is an obvious divide in definitions of the discipline. On the one hand there is the antiquated yet appealing portrayal of archaeology as grave robbing, looting and a continuation of 19th century imperialismContinue Reading

Operation ΜΗΝΙΣ is very nearly in the books. Most of the nine students who stuck it out have done extraordinary things. Seven of the nine have some kind of A, and I sincerely believe that they would have those A’s no matter how the course was being assessed, but thatContinue Reading

Archaeology is a fairly common video game theme, and why wouldn’t it be? Distant lands, searching for lost treasures, the threat of competing looters and foreign governments, the possibilities of cursed tombs, with only the lone archaeologist to right the wrongs and triumph. This fantasy is not unique to theContinue Reading

Last week I ran a historical ARG created for a conference called Interacting With Immersive Worlds. The conference was, among other things, a coming out party for the Ontario Augmented Reality Network, which is the new home (and funder) of the history games research I’ve been describing in this highlyContinue Reading

While browsing my friends on Steam the other day, I noticed a game some of them had been playing called “The Cat and the Coup”. As a lover of cats (especially those politically inclined), I couldn’t help but be interested. Termed a documentary game by its creators Peter Brinson andContinue Reading

I stumbled upon this delightful image while browsing the web for some project of mine. It prompted me to start wondering just how much of the game frameworks we spend so much time in have impacted our worldview. Occasionally, I’ve thought of my own needs in terms of The SimsContinue Reading

When I was 8, I was enrolled into a summer camp at Genesee Country Village and Museum. The village was a living museum where costumed interpreters talked about the life of an eighteenth to nineteenth century village. The purpose of the summer camp was to learn about lifeways during this period, asContinue Reading