Race and Visuality in RIFT

Nov 15, 11 Race and Visuality in RIFT

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Most games of the RPG variety have a number of races from which a player may choose when designing their characters. Orcs, humans, elves – the typical. Although on the surface, these appear to be shallow choices made in the interest only of appearance (green skin!) or some racial buff (+10 to mining, oh yeah), the differences in...

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Changing the Classroom Perspective: Incremental Progression

Oct 11, 11 Changing the Classroom Perspective: Incremental Progression

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The current debate over badges as a tool for learning assessment has gotten me thinking about one of the current features of the assessment system in university classes. We do not reward people for progressing through learning. Rather, they begin the class with a potential A and gradually lose points over the course of the term. My...

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The Cat and the Coup

Jun 21, 11 The Cat and the Coup

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While browsing my friends on Steam the other day, I noticed a game some of them had been playing called “The Cat and the Coup”. As a lover of cats (especially those politically inclined), I couldn’t help but be interested. Termed a documentary game by its creators Peter Brinson and Kurosh ValaNejad, this game tells the story...

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The Achievement Game

Jun 16, 11 The Achievement Game

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I stumbled upon this delightful image while browsing the web for some project of mine. It prompted me to start wondering just how much of the game frameworks we spend so much time in have impacted our worldview. Occasionally, I’ve thought of my own needs in terms of The Sims – maybe I’ve been working at home too much and my...

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A Gaming Generation Gap

May 10, 11 A Gaming Generation Gap

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The generations of games, from one patch to another, or from an original release to the expansions that follow, exist as a rapidly fading history. Because there is no way to recover the old versions of these games, they only exist in the players’ minds and quickly become the product of idealization and legend-making. In the player...

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