Game Design as Historical Authorship: Interview with Julien Bazile, part 2

Dec 17, 19

Posted by in Articles, Interviews

This interview is the part three of a three-part series on teaching historical game studies at the undergraduate level, and the second half of our interview with Julien Bazile. In this interview, we discuss with Julien his research into Ubisoft’s Assassin’s Creed franchise, the use of historical sources in game development,...

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Designing an Undergraduate Course in Historical Game Studies: Interview with Julien Bazile

Dec 12, 19

Posted by in Articles, Interviews

This interview is the part two of a three-part series on teaching historical game studies at the undergraduate level, and part one of our interview with researcher Julien Bazile. In this interview, we discuss with Julien his role in co-designing the HST 287 “History, video games and gamification”  course, offered in...

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Designing an Undergraduate Course in Historical Game Studies: Interview with Thierry Robert

Dec 10, 19

Posted by in Articles, Interviews

At Play the Past, we’ve had a long-standing interest in the intersection of history, games and education. Many of our current and legacy contributor hail from the world of education, and you can read them on as varied topics as video games and educational theory, gamification vs. game-based learning, educational design and...

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The Cathedral and the Simulacrum

Apr 18, 19

Posted by in Articles

Staring bewlidered at the images Notre Dame de Paris in flames, I was struck with how numb I’d become to news of the terrible. Numb. Incapable of knowing what I felt. The world’s news cameras had turned on the sad spectacle of France’s most famous cathedral overcome with churning flames and smoke. Social...

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Jon Shafer’s At the Gates: First Impressions (Part 2)

Feb 14, 19

Posted by in Articles

This post is the second half of a two-part article on Jon Shafer’s At the Gates, at launch. You can read part 1 by clicking here. So I’ve given you a rundown of At the Gates’ (AtG) critical reception at launch, discussing the good, the bad, and the ugly of Shafer’s first solo entry into strategy...

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