Playing Pastwatch 1: Fracturing the Inevitability of the Past

Aug 02, 11 Playing Pastwatch 1: Fracturing the Inevitability of the Past

I was about 13 years old when I read Orson Scot Card’s Pastwatch: The Redemption of Christopher Columbus. The title might make you think its some pro-colonization read, but its actually a pulpy blend of science fiction and alternate history. If memory serves me right, I read it straight through in one sitting. I was not particularly interested in the characters, or the story, or the world, I was interested in the counter-factual questions the book asked.

As I write this today, I remain uninterested in the book’s literary merits and I want to be clear that I am in no way endorsing the politics and activism of the author. I am interested, however, in exploring how the book invited the 13-year-old me, already primed on Sid Mier’s Civilization, Age of Empires, and Sim City, to think about and “play” with the past. Pastwatch exemplifies the same kind of historical model building and simulation playing as those games. However, Pastwatch is of particular interest as it exemplifies those characteristics not as a game or simulation, but as a book.

A Series of Pastwatch Posts

This is the first of four posts about features of the book: Each post will recap a bit of the story and comment on the value it provides for thinking about the past. The fourth and final post will attempt to sum this all up and forward some provocative claims about the value of alternate history and counter-factual historical thought.

Before I go any further I should throw up a Big bold spoiler alert. I am not going to attempt to tiptoe around the story in these posts.

Watching the Past With the TrueView II

What viewing the past might look like (via paleofuture)

The book begins in the 23rd century. After a century of war and plagues, the world’s population has dropped to less than 700 million. It is an era of peace and reconciliation. Peoples of the world have banded together to restore a ecologically devastated earth. They have developed a device that lets them see the faces and hear the voices of the dead. The TrueView II is like a TV that lets you watch the past. You dial up the date and the place, pan around and watch history unfold. An international organization called Pastwatch has a team of, I guess what one would call historians, using these machines to explore the past.

We live in an alternate history

Part of our altered history

One of the Pastwatchers makes a startling discovery. Christopher Columbus was clearly visited by a trinity of glowing thingies that told him he should not go on the crusade to retake Constantinople (as he had been planning) and should instead gather ships and go in the opposite direction, across the ocean. The Pastwatchers realize that this was not proof of a Christian god, but instead that they were witnessing a trace of a previous future’s success at altering the past: Through research they are able to deduce that individuals in the original future of earth had interceded to change the past. Some future civilization had developed a way to interact with the past, impersonate a god, and convince Columbus to sail west.

Breaking the Inevitability of the Past and Making it Strange

The fork in the road

The past is full of forks that would have lead to different futures

History is widely presented and understood as a somewhat inevitable chain of events. This “feeling” of inevitability makes sense, as reality only allows the existence of one past. However, the past is full of strange coincidences. The past is full of small moments where everything could have turned out differently. The thought experiment which this book provides, of taking a pivotal moment in history, and casting it as a circumstance where the past had been altered, gets us to think about just how strange and contingent the past is. This plot device underscores that the past is only inevitable in hindsight.

Historians must continually fight the urge to read their own ways of thinking about the past into the past. Suggesting that our own history, the history we know, is a nifty trick for making the past into a strange and possibility filled world.

0 Comments

Trackbacks/Pingbacks

  1. Playing Pastwatch 2: History is always a useful fiction | Play The Past - [...] Card’s book Pastwatch gets readers to play with and explore their own models of the past. The first post…
  2. Fracturing the Inevitably of the Past through Augmented Reality: MLearning and Historypin « Michael Sean Gallagher - [...] history (or gaming cultural history). One of the posts in particular about Playwatch was subtitled Fracturing the Inevitably of…
  3. Causal Models as Historical Toys: Playing Pastwatch 3 | Play The Past - [...] Card’s book Pastwatch gets readers to play with and explore their own models of the past. The first post…
  4. Pastwatch Reflections: Cause, Counterfactual, and Fracturing the Past | Play The Past - [...] their own models of the past. The first post discussed the way the book’s claim that we are living…
  5. Fracturing the Inevitably of the Past through Augmented Reality: MLearning and Historypin | Michael Sean Gallagher - [...] history (or gaming cultural history). One of the posts in particular about Playwatch was subtitled Fracturing the Inevitably of…
  6. Fracturing the Inevitably of the Past through Augmented Reality: MLearning Idea for the Day (and Historypin) | Michael Sean Gallagher - [...] history (or gaming cultural history). One of the posts in particular about Playwatch was subtitled Fracturing the Inevitably of…

Leave a Reply